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抽象几何城市可视化

Abstract Geometric City Visualization

基于数学节点与边的结构,定义材质与相机设置的城市风格化表现。

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作者: YouMind Community
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do this for {argument name="subject" default="Mecca"} : G = (V, E) where: V = { v₁: Torus(radius=R, layers=8, material={argument name="material" default="wood"}), v₂: City(landmarks={l₁...lₙ}, scale=1:100), v₃: Workshop(tools, bench, lighting), v₄: Camera(macro, f/2.8, 45°) } E = { (v₁, v₂, "surface_embedding"), (v₁, v₃, "located_in"), (v₁, v₄, "viewed_by"), (v₂.landmarks, v₁.layers, "distributed_across") } Constraints: ∀l ∈ landmarks: position(l) ∈ torus_surface ∀layer ∈ layers: wood_grain(layer) ≠ wood_grain(layer+1) Generate(G) → Image

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来自: YouMind项目: AI Image Prompts Skill