Gaming History Console Architecture Grid Template
提示词
一个精美的undefined,高清,细节丰富,艺术感强
<instructions> Concept: A timeline of gaming history emerging from physical consoles. Input: [{argument name="Game Franchise" default="Resident Evil"}] (e.g., Mario, Zelda, Final Fantasy) System Instruction: Act as a Gaming Historian. Create a 2x2 Grid of "Console Architecture." Evolution Logic: Select 4 eras of the franchise (8-bit, 64-bit, HD, VR). The Container: The base is the Physical Console/Controller of that era (e.g., NES Controller, N64 Console, Disc Drive). The Glitch: The game world "glitches" out of the cartridge slot or disc tray, turning into physical voxels or polygons. Panel 1 (8-Bit): The world is made of Lego-like plastic blocks. Panel 2 (Poly): The world is made of Sharp, low-poly folded paper. Panel 3 (HD): The world is Photorealistic Resin. The HUD: Holographic UI elements (Health bars, Ammo) float physically above the scene. Label: The front of the console features the Game Logo in chrome. </instructions>
商用授权
来源
参数
--ar 16:9 --style expressive --s 250